import CircuitElement from "../circuitElement";
import Node, { findNode } from "../node";
import simulationArea from "../simulationArea";
import { correctWidth, lineTo, moveTo, arc } from "../canvasApi";
import { changeInputSize } from "../modules";
import { colors } from "../themer/themer";
import { gateGenerateVerilog } from '../utils';
/**
* @class
* AndGate
* @extends CircuitElement
* @param {number} x - x coordinate of And Gate.
* @param {number} y - y coordinate of And Gate.
* @param {Scope=} scope - Cirucit on which and gate is drawn
* @param {string=} dir - direction of And Gate
* @param {number=} inputLength - number of input nodes
* @param {number=} bitWidth - bit width per node.
* @category modules
*/
export default class AndGate extends CircuitElement {
constructor(
x,
y,
scope = globalScope,
dir = "RIGHT",
inputLength = 2,
bitWidth = 1
) {
/**
* super call
*/
super(x, y, scope, dir, bitWidth);
/* this is done in this.baseSetup() now
this.scope['AndGate'].push(this);
*/
this.rectangleObject = false;
this.setDimensions(15, 20);
this.inp = [];
this.inputSize = inputLength;
// variable inputLength , node creation
if (inputLength % 2 === 1) {
for (let i = 0; i < inputLength / 2 - 1; i++) {
const a = new Node(-10, -10 * (i + 1), 0, this);
this.inp.push(a);
}
let a = new Node(-10, 0, 0, this);
this.inp.push(a);
for (let i = inputLength / 2 + 1; i < inputLength; i++) {
a = new Node(-10, 10 * (i + 1 - inputLength / 2 - 1), 0, this);
this.inp.push(a);
}
} else {
for (let i = 0; i < inputLength / 2; i++) {
const a = new Node(-10, -10 * (i + 1), 0, this);
this.inp.push(a);
}
for (let i = inputLength / 2; i < inputLength; i++) {
const a = new Node(
-10,
10 * (i + 1 - inputLength / 2),
0,
this
);
this.inp.push(a);
}
}
this.output1 = new Node(20, 0, 1, this);
}
/**
* @memberof AndGate
* fn to create save Json Data of object
* @return {JSON}
*/
customSave() {
const data = {
constructorParamaters: [
this.direction,
this.inputSize,
this.bitWidth,
],
nodes: {
inp: this.inp.map(findNode),
output1: findNode(this.output1),
},
};
return data;
}
/**
* @memberof AndGate
* resolve output values based on inputData
*/
resolve() {
let result = this.inp[0].value || 0;
if (this.isResolvable() === false) {
return;
}
for (let i = 1; i < this.inputSize; i++)
result &= this.inp[i].value || 0;
this.output1.value = result >>> 0;
simulationArea.simulationQueue.add(this.output1);
this.setOutputsUpstream(true);
}
/**
* @memberof AndGate
* function to draw And Gate
*/
customDraw() {
var ctx = simulationArea.context;
ctx.beginPath();
ctx.lineWidth = correctWidth(3);
ctx.strokeStyle = colors["stroke"]; // ("rgba(0,0,0,1)");
ctx.fillStyle = colors["fill"];
const xx = this.x;
const yy = this.y;
moveTo(ctx, -10, -20, xx, yy, this.direction);
lineTo(ctx, 0, -20, xx, yy, this.direction);
arc(ctx, 0, 0, 20, -Math.PI / 2, Math.PI / 2, xx, yy, this.direction);
lineTo(ctx, -10, 20, xx, yy, this.direction);
lineTo(ctx, -10, -20, xx, yy, this.direction);
ctx.closePath();
if (
(this.hover && !simulationArea.shiftDown) ||
simulationArea.lastSelected === this ||
simulationArea.multipleObjectSelections.contains(this)
)
ctx.fillStyle = colors["hover_select"];
ctx.fill();
ctx.stroke();
}
generateVerilog() {
return gateGenerateVerilog.call(this, '&');
}
}
/**
* @memberof AndGate
* Help Tip
* @type {string}
* @category modules
*/
AndGate.prototype.tooltipText =
"And Gate ToolTip : Implements logical conjunction";
/**
* @memberof AndGate
* @type {boolean}
* @category modules
*/
AndGate.prototype.alwaysResolve = true;
/**
* @memberof AndGate
* @type {string}
* @category modules
*/
AndGate.prototype.verilogType = "and";
/**
* @memberof AndGate
* function to change input nodes of the gate
* @category modules
*/
AndGate.prototype.changeInputSize = changeInputSize;
AndGate.prototype.helplink =
"https://docs.circuitverse.org/#/chapter4/4gates?id=and-gate";
AndGate.prototype.objectType = "AndGate";
Source