Source

modules/AndGate.js

import CircuitElement from "../circuitElement";
import Node, { findNode } from "../node";
import simulationArea from "../simulationArea";
import { correctWidth, lineTo, moveTo, arc } from "../canvasApi";
import { changeInputSize } from "../modules";
import { colors } from "../themer/themer";
import { gateGenerateVerilog } from '../utils';

/**
 * @class
 * AndGate
 * @extends CircuitElement
 * @param {number} x - x coordinate of And Gate.
 * @param {number} y - y coordinate of And Gate.
 * @param {Scope=} scope - Cirucit on which and gate is drawn
 * @param {string=} dir - direction of And Gate
 * @param {number=} inputLength - number of input nodes
 * @param {number=} bitWidth - bit width per node.
 * @category modules
 */
export default class AndGate extends CircuitElement {
    constructor(
        x,
        y,
        scope = globalScope,
        dir = "RIGHT",
        inputLength = 2,
        bitWidth = 1
    ) {
        /**
         * super call
         */
        super(x, y, scope, dir, bitWidth);
        /* this is done in this.baseSetup() now
        this.scope['AndGate'].push(this);
        */
        this.rectangleObject = false;
        this.setDimensions(15, 20);
        this.inp = [];
        this.inputSize = inputLength;

        // variable inputLength , node creation
        if (inputLength % 2 === 1) {
            for (let i = 0; i < inputLength / 2 - 1; i++) {
                const a = new Node(-10, -10 * (i + 1), 0, this);
                this.inp.push(a);
            }
            let a = new Node(-10, 0, 0, this);
            this.inp.push(a);
            for (let i = inputLength / 2 + 1; i < inputLength; i++) {
                a = new Node(-10, 10 * (i + 1 - inputLength / 2 - 1), 0, this);
                this.inp.push(a);
            }
        } else {
            for (let i = 0; i < inputLength / 2; i++) {
                const a = new Node(-10, -10 * (i + 1), 0, this);
                this.inp.push(a);
            }
            for (let i = inputLength / 2; i < inputLength; i++) {
                const a = new Node(
                    -10,
                    10 * (i + 1 - inputLength / 2),
                    0,
                    this
                );
                this.inp.push(a);
            }
        }

        this.output1 = new Node(20, 0, 1, this);
    }

    /**
     * @memberof AndGate
     * fn to create save Json Data of object
     * @return {JSON}
     */
    customSave() {
        const data = {
            constructorParamaters: [
                this.direction,
                this.inputSize,
                this.bitWidth,
            ],
            nodes: {
                inp: this.inp.map(findNode),
                output1: findNode(this.output1),
            },
        };
        return data;
    }

    /**
     * @memberof AndGate
     * resolve output values based on inputData
     */
    resolve() {
        let result = this.inp[0].value || 0;
        if (this.isResolvable() === false) {
            return;
        }
        for (let i = 1; i < this.inputSize; i++)
            result &= this.inp[i].value || 0;
        this.output1.value = result >>> 0;
        simulationArea.simulationQueue.add(this.output1);
        
        this.setOutputsUpstream(true);
    }

    /**
     * @memberof AndGate
     * function to draw And Gate
     */
    customDraw() {
        var ctx = simulationArea.context;
        ctx.beginPath();
        ctx.lineWidth = correctWidth(3);
        ctx.strokeStyle = colors["stroke"]; // ("rgba(0,0,0,1)");
        ctx.fillStyle = colors["fill"];
        const xx = this.x;
        const yy = this.y;

        moveTo(ctx, -10, -20, xx, yy, this.direction);
        lineTo(ctx, 0, -20, xx, yy, this.direction);
        arc(ctx, 0, 0, 20, -Math.PI / 2, Math.PI / 2, xx, yy, this.direction);
        lineTo(ctx, -10, 20, xx, yy, this.direction);
        lineTo(ctx, -10, -20, xx, yy, this.direction);
        ctx.closePath();

        if (
            (this.hover && !simulationArea.shiftDown) ||
            simulationArea.lastSelected === this ||
            simulationArea.multipleObjectSelections.contains(this)
        )
            ctx.fillStyle = colors["hover_select"];
        ctx.fill();
        ctx.stroke();
    }

    generateVerilog() {
        return gateGenerateVerilog.call(this, '&');
    }
}

/**
 * @memberof AndGate
 * Help Tip
 * @type {string}
 * @category modules
 */
AndGate.prototype.tooltipText =
    "And Gate ToolTip : Implements logical conjunction";

/**
 * @memberof AndGate
 * @type {boolean}
 * @category modules
 */
AndGate.prototype.alwaysResolve = true;

/**
 * @memberof AndGate
 * @type {string}
 * @category modules
 */
AndGate.prototype.verilogType = "and";

/**
 * @memberof AndGate
 * function to change input nodes of the gate
 * @category modules
 */
AndGate.prototype.changeInputSize = changeInputSize;
AndGate.prototype.helplink =
    "https://docs.circuitverse.org/#/chapter4/4gates?id=and-gate";
AndGate.prototype.objectType = "AndGate";