Source

modules/BitSelector.js

import CircuitElement from "../circuitElement";
import Node, { findNode, extractBits } from "../node";
import simulationArea from "../simulationArea";
import { correctWidth, rect, fillText } from "../canvasApi";
/**
 * @class
 * BitSelector
 * @extends CircuitElement
 * @param {number} x - x coordinate of element.
 * @param {number} y - y coordinate of element.
 * @param {Scope=} scope - Cirucit on which element is drawn
 * @param {string=} dir - direction of element
 * @param {number=} bitWidth - bit width per node.
 * @param {number=} selectorBitWidth - 1 by default
 * @category modules
 */
import { colors } from "../themer/themer";

export default class BitSelector extends CircuitElement {
    constructor(
        x,
        y,
        scope = globalScope,
        dir = "RIGHT",
        bitWidth = 2,
        selectorBitWidth = 1
    ) {
        super(x, y, scope, dir, bitWidth);
        /* this is done in this.baseSetup() now
        this.scope['BitSelector'].push(this);
        */
        this.setDimensions(20, 20);
        this.selectorBitWidth =
            selectorBitWidth || parseInt(prompt("Enter Selector bitWidth"), 10);
        this.rectangleObject = false;
        this.inp1 = new Node(-20, 0, 0, this, this.bitWidth, "Input");
        this.output1 = new Node(20, 0, 1, this, 1, "Output");
        this.bitSelectorInp = new Node(
            0,
            20,
            0,
            this,
            this.selectorBitWidth,
            "Bit Selector"
        );
    }

    /**
     * @memberof BitSelector
     * Function to change selector Bitwidth
     * @param {size}
     */
    changeSelectorBitWidth(size) {
        if (size === undefined || size < 1 || size > 32) return;
        this.selectorBitWidth = size;
        this.bitSelectorInp.bitWidth = size;
    }

    /**
     * @memberof BitSelector
     * fn to create save Json Data of object
     * @return {JSON}
     */
    customSave() {
        const data = {
            nodes: {
                inp1: findNode(this.inp1),
                output1: findNode(this.output1),
                bitSelectorInp: findNode(this.bitSelectorInp),
            },
            constructorParamaters: [
                this.direction,
                this.bitWidth,
                this.selectorBitWidth,
            ],
        };
        return data;
    }

    /**
     * @memberof BitSelector
     * function to change bitwidth of the element
     * @param {number} bitWidth - new bitwidth
     */
    newBitWidth(bitWidth) {
        this.inp1.bitWidth = bitWidth;
        this.bitWidth = bitWidth;
    }

    /**
     * @memberof BitSelector
     * resolve output values based on inputData
     */
    resolve() {
        this.output1.value = extractBits(
            this.inp1.value,
            this.bitSelectorInp.value + 1,
            this.bitSelectorInp.value + 1
        ); // (this.inp1.value^(1<<this.bitSelectorInp.value))==(1<<this.bitSelectorInp.value);
        simulationArea.simulationQueue.add(this.output1);

        this.setOutputsUpstream(true);
    }

    /**
     * @memberof BitSelector
     * function to draw element
     */
    customDraw() {
        var ctx = simulationArea.context;
        ctx.beginPath();
        ctx.strokeStyle = ["blue", colors["stroke_alt"]][
            (this.state === undefined) + 0
        ];
        ctx.fillStyle = colors["fill"];
        ctx.lineWidth = correctWidth(3);
        const xx = this.x;
        const yy = this.y;
        rect(ctx, xx - 20, yy - 20, 40, 40);
        if (
            (this.hover && !simulationArea.shiftDown) ||
            simulationArea.lastSelected === this ||
            simulationArea.multipleObjectSelections.contains(this)
        )
            ctx.fillStyle = colors["hover_select"];
        ctx.fill();
        ctx.stroke();

        ctx.beginPath();
        ctx.font = "20px Raleway";
        ctx.fillStyle = colors["input_text"];
        ctx.textAlign = "center";
        var bit;
        if (this.bitSelectorInp.value === undefined) {
            bit = "x";
        } else {
            bit = this.bitSelectorInp.value;
        }

        fillText(ctx, bit, xx, yy + 5);
        ctx.fill();
    }

    generateVerilog() {
        return `assign ${this.output1.verilogLabel} = ${this.inp1.verilogLabel} >> ${this.bitSelectorInp.verilogLabel};`;
    }
}

/**
 * @memberof BitSelector
 * Help Tip
 * @type {string}
 * @category modules
 */
BitSelector.prototype.tooltipText =
    "BitSelector ToolTip : Divides input bits into several equal-sized groups.";
BitSelector.prototype.helplink =
    "https://docs.circuitverse.org/#/chapter4/5muxandplex?id=bitselector";

/**
 * @memberof BitSelector
 * Mutable properties of the element
 * @type {JSON}
 * @category modules
 */
BitSelector.prototype.mutableProperties = {
    selectorBitWidth: {
        name: "Selector Bit Width: ",
        type: "number",
        max: "32",
        min: "1",
        func: "changeSelectorBitWidth",
    },
};
BitSelector.prototype.objectType = "BitSelector";