import CircuitElement from "../circuitElement";
import Node, { findNode } from "../node";
import simulationArea from "../simulationArea";
import { correctWidth, rect2, fillText, oppositeDirection } from "../canvasApi";
import { colors } from "../themer/themer";
import { showMessage } from '../utils';
function bin2dec(binString) {
return parseInt(binString, 2);
}
function dec2bin(dec, bitWidth = undefined) {
// only for positive nos
var bin = dec.toString(2);
if (bitWidth == undefined) return bin;
return "0".repeat(bitWidth - bin.length) + bin;
}
/**
* @class
* ConstantVal
* @extends CircuitElement
* @param {number} x - x coordinate of element.
* @param {number} y - y coordinate of element.
* @param {Scope=} scope - Cirucit on which element is drawn
* @param {string=} dir - direction of element
* @param {number=} bitWidth - bit width per node.
* @param {string=} state - The state of element
* @category modules
*/
export default class ConstantVal extends CircuitElement {
constructor(
x,
y,
scope = globalScope,
dir = "RIGHT",
bitWidth = 1,
state = "0"
) {
// state = state || prompt('Enter value');
super(x, y, scope, dir, state.length);
/* this is done in this.baseSetup() now
this.scope['ConstantVal'].push(this);
*/
this.state = state;
this.setDimensions(10 * this.state.length, 10);
this.bitWidth = bitWidth || this.state.length;
this.directionFixed = true;
this.orientationFixed = false;
this.rectangleObject = false;
this.output1 = new Node(this.bitWidth * 10, 0, 1, this);
this.wasClicked = false;
this.label = "";
}
generateVerilog() {
return `localparam [${this.bitWidth - 1}:0] ${this.verilogLabel}=${
this.bitWidth
}b'${this.state};`;
}
/**
* @memberof ConstantVal
* fn to create save Json Data of object
* @return {JSON}
*/
customSave() {
const data = {
nodes: {
output1: findNode(this.output1),
},
constructorParamaters: [this.direction, this.bitWidth, this.state],
};
return data;
}
/**
* @memberof ConstantVal
* resolve output values based on inputData
*/
resolve() {
this.output1.value = bin2dec(this.state);
simulationArea.simulationQueue.add(this.output1);
this.setOutputsUpstream(true);
}
/**
* @memberof ConstantVal
* updates state using a prompt when dbl clicked
*/
dblclick() {
const state_ = prompt("Re enter the value") || "0";
if (!this.isValidState(state_)) {
showMessage("Invalid constant value. Please only input binary values");
return;
}
this.state = state_;
this.newBitWidth(this.state.toString().length);
}
isValidState(state) {
for (const c of state)
if (c != "0" && c != "1") return false;
return true;
}
/**
* @memberof ConstantVal
* function to change bitwidth of the element
* @param {number} bitWidth - new bitwidth
*/
newBitWidth(bitWidth) {
if (bitWidth > this.state.length)
this.state = "0".repeat(bitWidth - this.state.length) + this.state;
else if (bitWidth < this.state.length)
this.state = this.state.slice(this.bitWidth - bitWidth);
this.bitWidth = bitWidth; // ||parseInt(prompt("Enter bitWidth"),10);
this.output1.bitWidth = bitWidth;
this.setDimensions(10 * this.bitWidth, 10);
if (this.direction === "RIGHT") {
this.output1.x = 10 * this.bitWidth;
this.output1.leftx = 10 * this.bitWidth;
} else if (this.direction === "LEFT") {
this.output1.x = -10 * this.bitWidth;
this.output1.leftx = 10 * this.bitWidth;
}
}
/**
* @memberof ConstantVal
* function to draw element
*/
customDraw() {
var ctx = simulationArea.context;
ctx.beginPath();
ctx.strokeStyle = colors["stroke"];
ctx.fillStyle = colors["fill"];
ctx.lineWidth = correctWidth(1);
const xx = this.x;
const yy = this.y;
rect2(
ctx,
-10 * this.bitWidth,
-10,
20 * this.bitWidth,
20,
xx,
yy,
"RIGHT"
);
if (
(this.hover && !simulationArea.shiftDown) ||
simulationArea.lastSelected === this ||
simulationArea.multipleObjectSelections.contains(this)
)
ctx.fillStyle = colors["hover_select"];
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.fillStyle = colors["input_text"];
ctx.textAlign = "center";
const bin = this.state; // dec2bin(this.state,this.bitWidth);
for (let k = 0; k < this.bitWidth; k++) {
fillText(
ctx,
bin[k],
xx - 10 * this.bitWidth + 10 + k * 20,
yy + 5
);
}
ctx.fill();
}
/**
* @memberof ConstantVal
* function to change direction of ConstantVal
* @param {string} dir - new direction
*/
newDirection(dir) {
if (dir === this.direction) return;
this.direction = dir;
this.output1.refresh();
if (dir === "RIGHT" || dir === "LEFT") {
this.output1.leftx = 10 * this.bitWidth;
this.output1.lefty = 0;
} else {
this.output1.leftx = 10; // 10*this.bitWidth;
this.output1.lefty = 0;
}
this.output1.refresh();
this.labelDirection = oppositeDirection[this.direction];
}
generateVerilog() {
return `assign ${this.output1.verilogLabel} = ${this.bitWidth}'b${this.state};`;
}
}
/**
* @memberof ConstantVal
* Help Tip
* @type {string}
* @category modules
*/
ConstantVal.prototype.tooltipText =
"Constant ToolTip: Bits are fixed. Double click element to change the bits.";
/**
* @memberof ConstantVal
* Help URL
* @type {string}
* @category modules
*/
ConstantVal.prototype.helplink =
"https://docs.circuitverse.org/#/chapter4/2input?id=constantval";
/**
* @memberof ConstantVal
* @type {number}
* @category modules
*/
ConstantVal.prototype.propagationDelay = 0;
ConstantVal.prototype.objectType = "ConstantVal";
Source