Source

modules/ConstantVal.js

import CircuitElement from "../circuitElement";
import Node, { findNode } from "../node";
import simulationArea from "../simulationArea";
import { correctWidth, rect2, fillText, oppositeDirection } from "../canvasApi";
import { colors } from "../themer/themer";
import { showMessage } from '../utils';

function bin2dec(binString) {
    return parseInt(binString, 2);
}

function dec2bin(dec, bitWidth = undefined) {
    // only for positive nos
    var bin = dec.toString(2);
    if (bitWidth == undefined) return bin;
    return "0".repeat(bitWidth - bin.length) + bin;
}

/**
 * @class
 * ConstantVal
 * @extends CircuitElement
 * @param {number} x - x coordinate of element.
 * @param {number} y - y coordinate of element.
 * @param {Scope=} scope - Cirucit on which element is drawn
 * @param {string=} dir - direction of element
 * @param {number=} bitWidth - bit width per node.
 * @param {string=} state - The state of element
 * @category modules
 */
export default class ConstantVal extends CircuitElement {
    constructor(
        x,
        y,
        scope = globalScope,
        dir = "RIGHT",
        bitWidth = 1,
        state = "0"
    ) {
        // state = state || prompt('Enter value');
        super(x, y, scope, dir, state.length);
        /* this is done in this.baseSetup() now
            this.scope['ConstantVal'].push(this);
        */
        this.state = state;
        this.setDimensions(10 * this.state.length, 10);
        this.bitWidth = bitWidth || this.state.length;
        this.directionFixed = true;
        this.orientationFixed = false;
        this.rectangleObject = false;

        this.output1 = new Node(this.bitWidth * 10, 0, 1, this);
        this.wasClicked = false;
        this.label = "";
    }

    generateVerilog() {
        return `localparam [${this.bitWidth - 1}:0] ${this.verilogLabel}=${
            this.bitWidth
        }b'${this.state};`;
    }

    /**
     * @memberof ConstantVal
     * fn to create save Json Data of object
     * @return {JSON}
     */
    customSave() {
        const data = {
            nodes: {
                output1: findNode(this.output1),
            },
            constructorParamaters: [this.direction, this.bitWidth, this.state],
        };
        return data;
    }

    /**
     * @memberof ConstantVal
     * resolve output values based on inputData
     */
    resolve() {
        this.output1.value = bin2dec(this.state);
        simulationArea.simulationQueue.add(this.output1);
        this.setOutputsUpstream(true);
    }

    /**
     * @memberof ConstantVal
     * updates state using a prompt when dbl clicked
     */
    dblclick() {
        const state_ = prompt("Re enter the value") || "0";
        if (!this.isValidState(state_)) {
            showMessage("Invalid constant value. Please only input binary values");
            return;
        }

        this.state = state_;
        this.newBitWidth(this.state.toString().length);
    }

    isValidState(state) {
        for (const c of state)
            if (c != "0" && c != "1") return false;

        return true;
    }

    /**
     * @memberof ConstantVal
     * function to change bitwidth of the element
     * @param {number} bitWidth - new bitwidth
     */
    newBitWidth(bitWidth) {
        if (bitWidth > this.state.length)
            this.state = "0".repeat(bitWidth - this.state.length) + this.state;
        else if (bitWidth < this.state.length)
            this.state = this.state.slice(this.bitWidth - bitWidth);
        this.bitWidth = bitWidth; // ||parseInt(prompt("Enter bitWidth"),10);
        this.output1.bitWidth = bitWidth;
        this.setDimensions(10 * this.bitWidth, 10);
        if (this.direction === "RIGHT") {
            this.output1.x = 10 * this.bitWidth;
            this.output1.leftx = 10 * this.bitWidth;
        } else if (this.direction === "LEFT") {
            this.output1.x = -10 * this.bitWidth;
            this.output1.leftx = 10 * this.bitWidth;
        }
    }

    /**
     * @memberof ConstantVal
     * function to draw element
     */
    customDraw() {
        var ctx = simulationArea.context;
        ctx.beginPath();
        ctx.strokeStyle = colors["stroke"];
        ctx.fillStyle = colors["fill"];
        ctx.lineWidth = correctWidth(1);
        const xx = this.x;
        const yy = this.y;

        rect2(
            ctx,
            -10 * this.bitWidth,
            -10,
            20 * this.bitWidth,
            20,
            xx,
            yy,
            "RIGHT"
        );
        if (
            (this.hover && !simulationArea.shiftDown) ||
            simulationArea.lastSelected === this ||
            simulationArea.multipleObjectSelections.contains(this)
        )
            ctx.fillStyle = colors["hover_select"];
        ctx.fill();
        ctx.stroke();

        ctx.beginPath();
        ctx.fillStyle = colors["input_text"];
        ctx.textAlign = "center";
        const bin = this.state; // dec2bin(this.state,this.bitWidth);
        for (let k = 0; k < this.bitWidth; k++) {
            fillText(
                ctx,
                bin[k],
                xx - 10 * this.bitWidth + 10 + k * 20,
                yy + 5
            );
        }
        ctx.fill();
    }

    /**
     * @memberof ConstantVal
     * function to change direction of ConstantVal
     * @param {string} dir - new direction
     */
    newDirection(dir) {
        if (dir === this.direction) return;
        this.direction = dir;
        this.output1.refresh();
        if (dir === "RIGHT" || dir === "LEFT") {
            this.output1.leftx = 10 * this.bitWidth;
            this.output1.lefty = 0;
        } else {
            this.output1.leftx = 10; // 10*this.bitWidth;
            this.output1.lefty = 0;
        }

        this.output1.refresh();
        this.labelDirection = oppositeDirection[this.direction];
    }

    generateVerilog() {
        return `assign ${this.output1.verilogLabel} = ${this.bitWidth}'b${this.state};`;
    }
}

/**
 * @memberof ConstantVal
 * Help Tip
 * @type {string}
 * @category modules
 */
ConstantVal.prototype.tooltipText =
    "Constant ToolTip: Bits are fixed. Double click element to change the bits.";

/**
 * @memberof ConstantVal
 * Help URL
 * @type {string}
 * @category modules
 */
ConstantVal.prototype.helplink =
    "https://docs.circuitverse.org/#/chapter4/2input?id=constantval";

/**
 * @memberof ConstantVal
 * @type {number}
 * @category modules
 */
ConstantVal.prototype.propagationDelay = 0;
ConstantVal.prototype.objectType = "ConstantVal";