import CircuitElement from "../circuitElement";
import Node, { findNode } from "../node";
import simulationArea from "../simulationArea";
import { correctWidth, fillText, rect2, oppositeDirection } from "../canvasApi";
import { getNextPosition } from "../modules";
import { generateId } from "../utils";
import { colors } from "../themer/themer";
function bin2dec(binString) {
return parseInt(binString, 2);
}
function dec2bin(dec, bitWidth = undefined) {
// only for positive nos
var bin = dec.toString(2);
if (bitWidth == undefined) return bin;
return "0".repeat(bitWidth - bin.length) + bin;
}
/**
* @class
* Output
* @extends CircuitElement
* @param {number} x - x coordinate of element.
* @param {number} y - y coordinate of element.
* @param {Scope=} scope - Cirucit on which element is drawn
* @param {string=} dir - direction of element
* @param {number=} inputLength - number of input nodes
* @param {number=} bitWidth - bit width per node.
* @category modules
*/
export default class Output extends CircuitElement {
constructor(
x,
y,
scope = globalScope,
dir = "LEFT",
bitWidth = 1,
layoutProperties
) {
// Calling base class constructor
super(x, y, scope, dir, bitWidth);
/* this is done in this.baseSetup() now
this.scope['Output'].push(this);
*/
if (layoutProperties) {
this.layoutProperties = layoutProperties;
} else {
this.layoutProperties = {};
this.layoutProperties.x = scope.layout.width;
this.layoutProperties.y = getNextPosition(
scope.layout.width,
scope
);
this.layoutProperties.id = generateId();
}
this.rectangleObject = false;
this.directionFixed = true;
this.orientationFixed = false;
this.setDimensions(this.bitWidth * 10, 10);
this.inp1 = new Node(this.bitWidth * 10, 0, 0, this);
}
/**
* @memberof Output
* function to generate verilog for output
* @return {string}
*/
generateVerilog() {
return `assign ${this.label} = ${this.inp1.verilogLabel};`;
}
/**
* @memberof Output
* fn to create save Json Data of object
* @return {JSON}
*/
customSave() {
const data = {
nodes: {
inp1: findNode(this.inp1),
},
constructorParamaters: [
this.direction,
this.bitWidth,
this.layoutProperties,
],
};
return data;
}
/**
* @memberof Output
* function to change bitwidth of the element
* @param {number} bitWidth - new bitwidth
*/
newBitWidth(bitWidth) {
if (bitWidth < 1) return;
const diffBitWidth = bitWidth - this.bitWidth;
this.state = undefined;
this.inp1.bitWidth = bitWidth;
this.bitWidth = bitWidth;
this.setWidth(10 * this.bitWidth);
if (this.direction === "RIGHT") {
this.x -= 10 * diffBitWidth;
this.inp1.x = 10 * this.bitWidth;
this.inp1.leftx = 10 * this.bitWidth;
} else if (this.direction === "LEFT") {
this.x += 10 * diffBitWidth;
this.inp1.x = -10 * this.bitWidth;
this.inp1.leftx = 10 * this.bitWidth;
}
}
/**
* @memberof Output
* function to draw element
*/
customDraw() {
this.state = this.inp1.value;
var ctx = simulationArea.context;
ctx.beginPath();
ctx.strokeStyle = [colors["out_rect"], colors["stroke_alt"]][
+(this.inp1.value === undefined)
];
ctx.fillStyle = colors["fill"];
ctx.lineWidth = correctWidth(3);
const xx = this.x;
const yy = this.y;
rect2(
ctx,
-10 * this.bitWidth,
-10,
20 * this.bitWidth,
20,
xx,
yy,
"RIGHT"
);
if (
(this.hover && !simulationArea.shiftDown) ||
simulationArea.lastSelected === this ||
simulationArea.multipleObjectSelections.contains(this)
) {
ctx.fillStyle = colors["hover_select"];
}
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.font = "20px Raleway";
ctx.fillStyle = colors["input_text"];
ctx.textAlign = "center";
let bin;
if (this.state === undefined) {
bin = "x".repeat(this.bitWidth);
} else {
bin = dec2bin(this.state, this.bitWidth);
}
for (let k = 0; k < this.bitWidth; k++) {
fillText(
ctx,
bin[k],
xx - 10 * this.bitWidth + 10 + k * 20,
yy + 5
);
}
ctx.fill();
}
/**
* @memberof Output
* function to change direction of Output
* @param {string} dir - new direction
*/
newDirection(dir) {
if (dir === this.direction) return;
this.direction = dir;
this.inp1.refresh();
if (dir === "RIGHT" || dir === "LEFT") {
this.inp1.leftx = 10 * this.bitWidth;
this.inp1.lefty = 0;
} else {
this.inp1.leftx = 10; // 10*this.bitWidth;
this.inp1.lefty = 0;
}
this.inp1.refresh();
this.labelDirection = oppositeDirection[this.direction];
}
generateVerilog() {
return "assign " + this.verilogLabel + " = " + this.inp1.verilogLabel + ";"
}
}
/**
* @memberof Output
* Help Tip
* @type {string}
* @category modules
*/
Output.prototype.tooltipText =
"Output ToolTip: Simple output element showing output in binary.";
/**
* @memberof Output
* Help URL
* @type {string}
* @category modules
*/
Output.prototype.helplink = "https://docs.circuitverse.org/#/chapter4/3output?id=output-1";
/**
* @memberof Output
* @type {number}
* @category modules
*/
Output.prototype.propagationDelay = 0;
Output.prototype.objectType = "Output";
Source